Transformasi User Interface Website OLU Mobile Apps: Optimalisasi UI/UX Berbasis Design Thinking
DOI:
https://doi.org/10.22236/teknoka.v9i1.17848Keywords:
Transformasi, UI/UX, Pemikiran DesainAbstract
This research focuses on the transformation of Online Learning Uhamka (OLU) online learning website into a mobile application to overcome accessibility and display constraints that users often complain about on mobile devices. Through the application of the Design Thinking method which includes the stages of empathy, problem formulation, ideation, prototype development, and testing, this research seeks to design a responsive and user-friendly application. The UI/UX solution developed is based on user needs analysis, so that the application can be used comfortably on Android and iOS devices. By providing key features, such as assignment collection, attendance, and material access, the app is expected to improve the limitations of the website version and have a positive impact on users' learning effectiveness and experience in the context of online learning.
Downloads
References
I. B. Karo Sekali, C. E. J. C. Montolalu, and S. A. Widiana, “Perancangan UI/UX Aplikasi Mobile Produk Fashion Pria pada Toko Celcius di Kota Manado Menggunakan Design Thinking,” Jurnal Ilmiah Informatika dan Ilmu Komputer (JIMA-ILKOM), vol. 2, no. 2, pp. 53–64, Sep. 2023, doi: 10.58602/jima-ilkom.v2i2.17.
N. Alam, F. Ariani, K. Rizal, U. Bina, S. Informatika, and U. N. Mandiri, “Penggunaan Metode Design Thinking untuk Perancangan UI/UX Aplikasi Rainbow Kids,” Journal Computer Science, vol. 2, no. 1, 2023.
M. Raschintasofi and H. Yani, “Perancangan UI UX Aplikasi Learning Management System Berbasis Mobile dan Website Menggunakan Metode Design Thinking,” Jurnal Manajemen Teknologi dan Sistem Informasi (JMS), vol. 3, no. 1, 2023, [Online]. Available: http://ejournal.unama.ac.id/index.php/jms
F. Fujiawati, S. Ulfa, and H. Praherdhiono, “Pendekatan Design Thinking Dalam Perancangan Media Pembelajaran Berbasis Mobile ‘Teater Tradisional Indonesia,’” CandraRupa : Journal of Art, Design, and Media, vol. 2, no. 1, pp. 23–28, Mar. 2023, doi: 10.37802/candrarupa.v2i1.303.
R. S. Kurnia and B. Pujiarti, “Perancangan User Interface dan User Experience Adaptive Mobile Learning Untuk Siswa Sekolah Menengah,” Journal of Computer System and Informatics (JoSYC), vol. 3, no. 4, pp. 430–437, Sep. 2022, doi: 10.47065/josyc.v3i4.2085.
A. Sekti Aji, N. Rahadyan Budiono, D. Ratnasari, and R. Hajar Puji Sejati, “Metode Design Thinking Untuk Perancangan UI/UX Pada Aplikasi Konsultasi Karir,” vol. 6, 2023.
N. Alam, F. Ariani, K. Rizal, U. Bina, S. Informatika, and U. N. Mandiri, “Penggunaan Metode Design Thinking untuk Perancangan UI/UX Aplikasi Rainbow Kids,” Journal Computer Science, vol. 2, no. 1, 2023.
F. Candra Wardana and I. Gusti Lanang Putra Eka Prismana, “Perancangan Ulang UI & UX Menggunakan Metode Design Thinking Pada Aplikasi Siakadu Mahasiswa Berbasis Mobile,” JEISBI, vol. 03, p. 2022.
I. Adhiya Adha et al., “PERANCANGAN UI/UX APLIKASI OGAN LOPIAN DISKOMINFO PURWAKARTA MENGGUNAKAN METODE DESIGN THINKING,” JOISIE Journal Of Information System And Informatics Engineering, vol. 7, no. 1, 2023.
N. Hamidli, “Introduction to UI/UX Design: Key Concepts and Principles,” 2023.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Prosiding Seminar Nasional Teknoka
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.