Main Article Content
Abstract
In the 21st century, elementary school teachers need to have skills in designing active learning by implementing technology. Teachers who are able to integrate technology with active learning strategies not only improve their understanding of concepts, but also prepare their students to face future challenges. The activity was carried out to train teachers of Muhammadiyah Elementary Schools in Surakarta in designing active learning and using digital media. The activity was attended by 175 teachers of Muhammadiyah Elementary School in Surakarta. The form of activity is in the form of a workshop with a duration of 40 hours face-to-face and independently. The service team and teachers together learn to implement active learning and create digital learning media. The venue for the implementation at the University of Muhammadiyah Surakarta will be from December 2024 to January 2025. The results of the activity were to increase the understanding of Muhammadiyah Elementary School teachers in Surakarta in implementing an active learning model, creating digital learning content, and building a space to store digital learning content called "GaleriMu". The activity succeeded in improving teachers' skills in designing active learning using digital content and the existence of a storage space for digital learning content.
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© 2025 Oleh authors. Lisensi Jurnal SOLMA, LPPM-Uhamka, Jakarta. Artikel ini bersifat open access yang didistribusikan di bawah syarat dan ketentuan Creative Commons Attribution (CC BY) license. (http://creativecommons.org/licenses/by/4.0/).
References
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References
Abdullah, S., Fauzi, R., & Setiawan, I. (2025). Optimalisasi Desain Iklan Produk Dengan Canva Untuk Pemasaran Digital. JIPM: Jurnal Inovasi Pengabdian Masyarakat, 3(1), 17–26. https://doi.org/10.55903/jipm.v3i1.214
Alderman, B. (2000). Get Real! Collaborative Learning in Higher Education . Text, 4(1), 61–66. https://doi.org/10.52086/001c.35883
Ally M. (2004). Foundations of educational theory for online learning. Theory and Practice of Online Learning, 2, 15–44.
Amidi, & Zahid, M. Z. (2016). Membangun Kemampuan Berpikir Kreatif Matematis Dengan Model Pembelajaran Berbasis Masalah Berbantuan E-Learning. Seminar Nasional Matematika X Universitas Negeri Semarang 2016, 586–594.
Auxtero, L. C., & Callaman, R. A. (2020). Rubric as a learning tool in teaching application of derivatives in basic calculus. JRAMathEdu (Journal of Research and Advances in Mathematics Education), 6(1), 46–58. https://doi.org/10.23917/jramathedu.v6i1.11449
Bransford, J. D., Brown, A. L., & Cocking, R. R. (2000). How people learn: Brain, mind, experience, and school. National Academy Press.
Dewey, J. (1983). Experience & Education. In Physical Review B. Macmillan Company. https://doi.org/10.1103/PhysRevB.33.3530
Garrison, D. R., & Kanuka, H. (2004). Blended learning: Uncovering its transformative potential in higher education. In The Internet and Higher Education (Vol. 7, Issue 2). https://doi.org/10.1016/j.iheduc.2004.02.001
Ghofur, A., Masrukan, & Rochmad. (2022). Mathematical Literacy Ability in Experiential Learning with Performance Assessment Based on Self-Efficacy. Unnes Journal of Mathematics Education Research, 11(1), 94–101.
Hernandez, J. (2020). Optimizing video production for education using OBS Studio. Journal of Educational Technology, 15(3), 45–52.
Jonassen, D. H., Carr, C., & Yueh, H.-P. (1998). Computers as mindtools for engaging learners in critical thinking. TechTrends, 43(2), 24–32. https://doi.org/10.1007/bf02818172
Kalyani, L. K. (2024). The Role of Technology in Education: Enhancing Learning Outcomes and 21st Century Skills. International Journal of Scientific Research in Modern Science and Technology, 3(4), 05–10. https://doi.org/10.59828/ijsrmst.v3i4.199
Khotimah, R. P., Setyaningsih, N., Masduki, & Sutarni, S. (2021). Pelatihan Penyusunan Soal Matematika Berbasis Higher Order Thinking Skills (HOTS) bagi Guru-Guru SMP Muhammadiyah Klaten. Jurnal Warta LPM, 24(4), 646–655. https://doi.org/10.23917/warta.v24i4.14222
Larmer, J., Mergendoller, J., & Boss, S. (2015). Setting the Standard for Project Based Learning. ASCD.
Partnership for 21st Century Skills. (2019). 21st Century Skills Map. In America (pp. 1–34).
Petty, G. (2009). Evidence-Based Teaching: A Practical Approach. Nelson Thornes Ltd.
Pratama, Moch. H. B. (2021). Implementasi Media Audiovisual Dalam Pembelajaran Menulis Teks Ceramah Pada Peserta Didik SMA Muhammadiyah 2 Surabaya. Education Journal : Journal Educational Research and Development, 5(1), 17–28. https://doi.org/10.31537/ej.v5i1.416
Pratama, R. (2020). The effectiveness of visual learning media in increasing students’ engagement and understanding. Journal of Educational Media, 10(4), 123–130.
Ramadhan, T. (2022). Digital platforms for teachers’ collaboration and content sharing in the classroom. Educational Technology Review, 14(2), 2022.
Santoso, E. (2017). Penggunan Model Pembelajaran Kontekstual Untuk Meningkatkan Kemampuan Pemahaman Matematika Siswa Sekolah Dasar (Studi pada siswa kelas V SDN Sukarasa II Kecamatan Samarang Kabupaten Garut Tahun pelajaran 2014-2015 ). Jurnal Cakrawala Pendas, 3(1), 16–29.
Shalgimbekova, K., Smagliy, T., Kalimzhanova, R., & Suleimenova, Z. (2024). Innovative teaching technologies in higher education: Efficiency and student motivation. Cogent Education, 11(1). https://doi.org/10.1080/2331186X.2024.2425205
Slavin, R. E. (1997). Educational psychology: Theory and practice., 5th ed. Pearson Education Inc.
Sukirman, S., Pramudita, D. A., Aminudin, M. R., & Nugroho, A. A. (2023). Peningkatan Keterampilan Merancang Konten Pembelajaran dan Evaluasi Formatif Menggunakan Pendekatan Permainan. Warta LPM, 26(1), 51–58. https://doi.org/10.23917/warta.v26i1.1097
Sulaiman, A. (2021). Canva as a tool for creating engaging educational content. Ndonesian Journal of Digital Education, 12(1), 78–83.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Harvard University Press
