Main Article Content
Abstract
Background: The development of technology in education and teaching requires teachers to have skills in making and using technology as a learning medium, learning resource or learning supplement. ARSINAPS is an Augmented Reality learning media based on the android system that has been developed in order to help teachers to be able to visualize the structure of the tissues that make up the respiratory system with three-dimensional objects. The skill of using digital media for teachers certainly needs to start with workshop activities and socialization of digital learning media.Thus, in order to improve the skills of using digital media, this P2M activity was carried out by introducing ARSINAPS as an AR learning supplement product and also providing training to be able to make AR media simply. Method: The training was attended by 20 biology teachers from MGMP Bekasi district, West Java and the implementation of the activity was carried out at SIT Ulil Albab, Bekasi. Results: Skills in using digital media as a medium and learning supplement increased after the introduction and training on making Android-based Augmented Reality media. The average N-Gain score is 7.13 and is in the high category. Conclusion: Teachers are motivated and can already use Augmented Reality-based learning media as a supplement to learning in schools.
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© 2022 Oleh authors. Lisensi Jurnal Solma, LPPM-Uhamka, Jakarta. Artikel ini bersifat open access yang didistribusikan di bawah syarat dan ketentuan Creative Commons Attribution (CC BY) license. (http://creativecommons.org/licenses/by/4.0/).
References
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- Chiang, T. H. C., Yang, S. J. H., & Hwang, G.-J. (2014). Students’ online interactive patterns in Augmented Reality-based inquiry activities. Computers & Education, 78, 97–108. https://doi.org/10.1016/j.compedu.2014.05.006
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- Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of Augmented Reality in education. Computers and Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with Augmented Reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002
Azuma, R. T. (1999). The challenge of making Augmented Reality work outdoors. The 1st International Symposium on Mixed Reality (ISMR99).
Chen, C. M., & Tsai, Y. N. (2012). Interactive Augmented Reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638–652. http://dx.doi.org/10.1016/j.compedu.2012.03.001
Chiang, T. H. C., Yang, S. J. H., & Hwang, G.-J. (2014). Students’ online interactive patterns in Augmented Reality-based inquiry activities. Computers & Education, 78, 97–108. https://doi.org/10.1016/j.compedu.2014.05.006
Chien, Y. C., Su, Y. N., Wu, T. T., & Huang, Y. M. (2019). Enhancing students’ botanical learning by using Augmented Reality. Universal Access in the Information Society, 18(2), 231–241. https://doi.org/10.1007/s10209-017-0590-4
Erbas, C., & Demirer, V. (2019). The effects of Augmented Reality on students’ academic achievement and motivation in a biology course. Journal of Computer Assisted Learning, 35(3), 450–458. https://doi.org/10.1111/jcal.12350
Jamali, S. S. (2017). An investigation of mobile Augmented Reality‐based learning features in cognitive and affective environments. Murdoch University.
Liono, R. A., Amanda, N., Pratiwi, A., & Gunawan, A. A. S. (2021). A Systematic Literature Review: Learning with Visual by the Help of Augmented Reality Helps Students Learn Better. Procedia Computer Science, 179, 144–152. https://doi.org/10.1016/j.procs.2020.12.019
Lu, S., & Liu, Y.-C. (2015). Integrating Augmented Reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525–541. https://doi.org/10.1080/13504622.2014.911247
Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., & Peire, J. (. (2011). New technology trends in education: Seven years of forecasts and convergence. Computers & Education, 57(3), 1893–1906. https://doi.org/10.1016/j.compedu.2011.04.003
Muñoz-Cristóbal, J. A., Jorrín-Abellan, I. M., Asensio-Peréz, J. I., Martínez-Monés, A., Prieto, L. P., & Dimitriadis, Y. (2015). Supporting teacher orchestration in ubiquitous learning environments: A study in primary education. IEEE Transactions on Learning Technologies, 8(1), 83–97. https://doi.org/10.1109/TLT.2014.2370634
Rini, D. S., Azrai, E. P., Suryanda, A., Inayah, S. S., Khansa, A. A., & Kurnianto, M. B. (2022). Augmented Reality (AR) technology on the android operating system in human respiratory system: From organ to cell. Biosfer, 15(1), 25–35. https://doi.org/10.21009/biosferjpb.23448
Safadel, P., & White, D. (2019). Facilitating Molecular Biology Teaching by Using Augmented Reality (AR) and Protein Data Bank (PDB). TechTrends, 63(2), 188–193. https://doi.org/10.1007/s11528-018-0343-0
Saracchini, R., Catalina, C., & Bordoni, L. (2015). Mobile Augmented Reality Assistive Technology for the Elderly/Tecnología asistencial móvil, con realidad aumentada, para las personas mayores. Comunicar, 23(45), 65–73. http://dx.doi.org/10.3916/C45-2015-07
Thomas, B. H. (2007). Emerging Technologies of Augmented Reality. In Emerging Technologies of Augmented Reality: Interfaces and Design.
Haller, Michael & Billinghurst, Mark & Thomas, Bruce. (2006). Emerging Technologies of Augmented Reality: Interfaces and Design. https://doi.org/10.4018/978-1-59904-066-0.
Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of Augmented Reality in education. Computers and Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024