Main Article Content
Abstract
Sekolah Menengah Pertama Negeri (SMP N) 2 Kalimanah is a secondary school located in the Kalimanah area, Purbalingga, Central Java. Based on observations and interviews that have been conducted, there are problems at the school, namely regarding the promotion and dissemination of information outside the school which is still lacking because at this time it is only focused on posters and wall magazines. The solution that can be given at SMP N 2 Kalimanah is to create a school information website that specifically displays information for SMP N 2 Kalimanah. With the website, the school can connect more easily with parties outside the school because the website can be accessed by everyone anywhere and anytime as long as it is connected to an internet connection. The service activities are divided into several stages, namely need assessment, application implementation, presentation and website training to teachers, as well as simulation and testing. The result of this activity is a school information website at SMP N 2 Kalimanah that can display news, photos, and activities in the school environment to the wider community. In addition, based on the tests that have been carried out, 95% of respondents stated that the school information website had succeeded in solving the problems of promotion and news delivery at SMP N 2 Kalimanah.
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© 2022 Oleh authors. Lisensi Jurnal Solma, LPPM-Uhamka, Jakarta. Artikel ini bersifat open access yang didistribusikan di bawah syarat dan ketentuan Creative Commons Attribution (CC BY) license. (http://creativecommons.org/licenses/by/4.0/).
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References
Al Irsyadi, F. Y., Priambadha, A. P., & Kurniawan, Y. I. (2020). Game Edukasi Bahasa Arab untuk Siswa Kelas IV di Sekolah Dasar Islam Terpadu Nahdlatul Ulama Cepgo. Jurnal Manajemen Informatika (JAMIKA), 10(1), 55–66. https://doi.org/doi: 10.34010/jamika.v10i1
Irsyadi, F. Y. Al, Supriyadi, S., & Kurniawan, Y. I. (2019). Interactive educational animal identification game for primary schoolchildren with intellectual disability. International Journal of Advanced Trends in Computer Science and Engineering, 8(6), 3058–3064. https://doi.org/10.30534/ijatcse/2019/64862019
Izzah, A., & Kusuma, S. ferdiana. (2016). Pembuatan Katalog Online Layanan Jasa Berbasis Web Sebagai Media Periklanan Penyedia Layanan Jasa. Jurnal Pengabdian Masyarakat J-DINAMIKA, 1(2), 108–115.
Kurniati, R., Ratnawati, F., & Putra, F. P. (2018). Penerapan Aplikasi Rencana Angsuran Pembayaran Pada Usaha Ekonomi Desa Simpan Pinjam Sungai Alam Berbasis Web. Panrita Abdi, 2(2), 165–173.
Kurniawan, Y. I. (2017). Pelatihan Aplikasi Pengukuran Minat Kejuruan Siswa Bagi Guru Sekolah Menengah Kejuruan (SMK) Se-Jawa Tengah. Warta LPM, 19(2), 149–155. https://doi.org/10.23917/warta.v19i2.2224
Kurniawan, Y. I. (2018). PEMBANGUNAN WEBSITE INFORMASI SEKOLAH DI SMA NEGERI KERJO , KARANGANYAR. Jurnal Pengabdian Kepada Masyarakat (J-ABDIPAMAS), 2(1), 71–84.
Kurniawan, Y. I., & Barokah, T. I. (2020). Klasifikasi Penentuan Pengajuan Kartu Kredit Menggunakan K-Nearest Neighbor. Jurnal Ilmiah Matrik, 22(1), 73–82. https://doi.org/10.33557/jurnalmatrik.v22i1.843
Mas'ud, M. (2017). Pemanfaatan Teknologi Sistem Informasi untuk Meningkatkan Penjualan Hasil Produk UMKM Logam di Kota Pasuruan. Engagement : Jurnal Pengabdian Kepada Masyarakat, 1(2), 185–197. https://doi.org/10.29062/engagement.v1i2.14
Santoso, H. B., Delima, R., & Wibowo, A. (2019). Pelatihan Pengembangan Web Profil Desa bagi Aparatur Pemerintah Desa. E-DIMAS : Jurnal Pengabdian Kepada Masyarakat, 10(1), 41–48.