Main Article Content
Abstract
Background: Based on observations and interviews with teachers and grade XII students, it was found that students still have difficulty understanding mathematics. This is due to the lack of creativity of teachers in creating technology-based learning media. Method: This community service activity aims to provide solutions through simulations and focus group discussions (FGD) on the use of Android-based learning media. FGD participants consisted of 11 teachers and 3 prospective teachers from high schools and Islamic high schools in Indramayu. The activity was carried out through direct simulations and discussions, with data collection using questionnaires that were analyzed through the validity test of the Aiken and Atlas-ti indexes. Results: The results showed that Android media met the aspects of content quality, learning, and technical aspects with the category of "feasible" (average score of 3.454). Conclusion: The application was declared feasible for use in learning, although it still needs further development according to participant input.
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References
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References
Andrizal, A., & Arif, A. (2017). Pengembangan Media Pembelajaran Interaktif Pada Sistem E-Learning Universitas Negeri Padang. INVOTEK: Jurnal Inovasi Vokasional Dan Teknologi, 17(2), 1–10. https://doi.org/10.24036/invotek.v17i2.75
Ardian, S., Hasanah, W. K., & Rana, F. I. (2020). Pemanfaatan Microsoft SWAY Dan Microsoft Form Sebagai Media Interaktif Dalam Pembelajaran Sejarah. Pendidikan Sejarah Dan Ilmu Sejarah, 3(2), 66–74.
Bosson-Amedenu, S. (2017). Remedial Students’ Perception of Difficult Concepts in Senior High School Core Mathematics Curriculum in Ghana. Asian Research Journal of Mathematics, 3(3), 1–13. https://doi.org/10.9734/arjom/2017/32330
Buchori, A., Dini Rahmawati, N., & Kusdaryani, W. (2017). Mobilemath (Mobile Learning Math) Media Design with Seamless Learning Model on Analytical Geometry Course. International Journal of Applied Engineering Research, 12, 8076–8081. http://www.ripublication.com
Cahyana, U., Paristiowati, M., & Fauziyah, S. (2018). Development of Android-Based Mobile learning media on Atomic Structure and Periodic Table. IOP Conference Series: Materials Science and Engineering. https://doi.org/10.1088/1757-899X/434/1/012095
Dalle, J., Hadi, S., & Hayati, N. (2019). The Development of Interactive Multimedia Learning Pyramid and Prism for Junior High School Using Macromedia Authorware. International Journal of Hydrogen Energy.
Dwi Siswanto, R., Meutia Hilda, A., & Azhar, E. (2019). Development Combinatorics Realistic Mathematics Education Application based on the Android Mobile. International Journal of Innovation, Creativity and Change. Www.Ijicc.Net, 5(6). www.ijicc.net
Goldschmidt, K. (2020). The COVID-19 Pandemic: Technology use to Support the Wellbeing of Children. Journal of Pediatric Nursing, 53, 88. https://doi.org/10.1016/J.PEDN.2020.04.013
Jihad, A., Susilawati, W., & Sobarningsih, N. (2018). Improving Mathematical Understanding Ability Student through Study of Mobile Learning Mathematics Base on The Android. IOP Conference Series: Materials Science and Engineering. https://doi.org/10.1088/1757-899X/434/1/012008
Kocakoyun, S., & Bicen, H. (2017). Development and Evaluation of Educational Android Application. Cypriot Journal of Educational Sciences, 12(2), 58–68. www.cjes.eu
Liliarti, N., & Kuswanto, H. (2018). Improving the Competence of Diagrammatic and Argumentative Representation in Physics through Android-based Mobile Learning Application. International Journal of Instruction, 11(3), 106–122. https://doi.org/10.12973/IJI.2018.1138A
Negara, H. R. P., Syaharuddin, S., Kurniawati, K. R. A., Mandailina, V., & Santosa, F. H. (2019). Meningkatkan Minat Belajar Siswa Melalui Pemanfaatan Media Belajar Berbasis Android Menggunakan MIT App Inventor. SELAPARANG Jurnal Pengabdian Masyarakat Berkemajuan, 2(2), 42. https://doi.org/10.31764/jpmb.v2i2.887
Senjaya, A. J. (2020). Langkah-langkah Analisis Statistik Dalam Riset Bidang Pendidikan dan Sosial (Revisi). Yogyakarta: K-Media.
Susilawati, W. (2020). Improving Students’ Mathematical Representation Ability Through Challenge-Based Learning with Android Applications. Journal of Physics: Conference Series, 12010. https://doi.org/10.1088/1742-6596/1467/1/012010
Wahid, A. H., Najiburrahman, Rahman, K., Faiz, Qodriyah, K., Hambali, El Iq Bali, M. M., Baharun, H., & Muali, C. (2020). Effectiveness of Android-Based Mathematics Learning Media Application on Student Learning Achievement. Journal of Physics: Conference Series, 1594(1). https://doi.org/10.1088/1742-6596/1594/1/012047
