Main Article Content
Abstract
The purpose of this research is to learning media develop box and card mysterious (kokami) in light material, and determine feasibility level of media are developed. The development model used is a model of procedural development according to ADDIE (Analysis, Design, Development, Implementation, Evaluation). Test of small groups do in junior high school TMI Roudatul Qur'an as respondent is students of class VIIIA totaling 28 students. Data collection instrument in this research uses a validation sheet, student questionnaire responses, and questionnaire responses of teachers. The expert of assessment on aspects of the media, visual communication and design feasibility Learned howed that the level of learning media is located on a very decent criteria, namely by obtaining the average of percentage 82.11%. Results of student questionnaire responses amounted to 86.51%, and the results of teachers' questionnaire responses of 83.22%. So, overall Kokami developed learning media has been extremely fit for use as learning media in the class. The advantages of this media include (1) Media Learning is easy to use, simple, and capable of causing the motivation to learn about the material of light, (2) Media Kokami makes students more active in the learning process, (3)Media Kokami learning makes students feel happy and more creative in expressing ideas, (4) Rules on the game Kokami clear instructions how to use the media.