Inovasi Media Pembelajaran Matematika: Pemanfaatan Android dan Adobe Animate untuk Peningkatan Literasi Siswa pada Relasi dan Fungsi
Abstract
Rendahnya literasi matematika siswa menjadi tantangan utama dalam pembelajaran konvensional dan minim media interaktif. Penelitian ini bertujuan untuk mengembangkan serta menguji efektivitas media pembelajaran matematika dengan pemanfaatan Android dan Adobe Animate pada materi relasi fungsi. Teknik penelitian dan pengembangan (R&D) untuk studi ini memanfaatkan model ADDIE, yang terdiri dari fase analisis, desain, pengembangan, implementasi, dan evaluasi.. Subjek penelitian adalah 21 siswa kelas X MA Madani Pao-Pao. Data diperoleh melalui lembar validasi ahli, angket respons guru dan siswa, serta tes pretest-posttest. Hasil validasi media dan materi menunjukkan kualitas “sangat baik” dengan skor 87, dan hasil kelayakan dari guru dan siswa mencapai 89%. Nilai rata-rata siswa meningkat dari 60,5 (pretest) menjadi 79,9 (posttest), dengan nilai N-gain sebesar 0,41 (kategori sedang). Hasil ini menunjukkan media yang dikembangkan terbukti valid, praktis, dan efektif meningkatkan pemahaman konsep serta literasi matematika siswa. Ini berimplikasi bahwa integrasi teknologi kedalam pembelajaran menciptakan pengalaman belajar yang lebih menarik, adaptif, dan mendukung pencapaian kompetensi abad ke-21 dalam matematika berbasis literasi.
Low mathematical literacy among students remains a major challenge in conventional learning settings that lack interactive media. This study aims to develop and evaluate the effectiveness of a mathematics learning media utilizing Android and Adobe Animate for the topic of relations and functions. The research employed a Research and Development (R&D) approach using the ADDIE model, which consists of the phases: Analysis, Design, Development, Implementation, and Evaluation. The study involved 21 tenth-grade students from MA Madani Pao-Pao. Data were collected through expert validation sheets, teacher and student response questionnaires, as well as pretest and posttest assessments. The results of media and content validation indicated a “very good” quality with a score of 87, while the feasibility ratings from both teachers and students reached 89%. The students' average scores improved from 60.5 (pretest) to 79.9 (posttest), with an N-gain score of 0.41, categorized as moderate. These findings indicate that the developed media is valid, practical, and effective in enhancing students’ conceptual understanding and mathematical literacy. This implies that integrating technology into learning fosters a more engaging, adaptive experience and supports the achievement of 21st-century competencies in literacy-based mathematics education.
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